For running mobs, or feared mobs, I don't know how that pathing would work.
But for mobs that just roam if they aren't aggroed, those are always from fixed point 1 to fixed point 2 through x where x is how many more turns it makes.
What it seems to me though is that there are key points on each map, and that they using simple pathing algorithms to make mobs find there way to and from each key point when either roaming, or fleeing. But really I have no clue how to implement this. I was just asking if there was any support for it yet =) But I take that as a no hehe.
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