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  #1  
Old 05-23-2002, 09:18 PM
asiegman
Fire Beetle
 
Join Date: May 2002
Posts: 16
Default Support for roaming paths

Anyone know if the world will have support for roaming paths? Cuz it's so funny going to a zone and having no roamers hehe.

Or better yet if it's implemented, and people just need the data for it, how is it implemented and what information do you need for the roamers? spawn points, turn points, and end points or what?
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  #2  
Old 05-23-2002, 11:58 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

You tell us..

There are alot of different pathing algorithms... Which one do you think should be used?
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  #3  
Old 05-25-2002, 10:01 AM
asiegman
Fire Beetle
 
Join Date: May 2002
Posts: 16
Default

For running mobs, or feared mobs, I don't know how that pathing would work.

But for mobs that just roam if they aren't aggroed, those are always from fixed point 1 to fixed point 2 through x where x is how many more turns it makes.

What it seems to me though is that there are key points on each map, and that they using simple pathing algorithms to make mobs find there way to and from each key point when either roaming, or fleeing. But really I have no clue how to implement this. I was just asking if there was any support for it yet =) But I take that as a no hehe.
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