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Old 09-05-2005, 07:59 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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FNW,

"corpses might not be working right, but if they are not, it should be fixable."

-- I've checked into the code in 6.0dr2 (the version I'm running actually) and the 0.6.2 version. The code about the corpses (attack, playercorpse, entity.cpp) seems to be the sames.
I've made a ghetto fix (as u can see in the post: http://www.eqemulator.net/forums/sho...620#post112620 ) but it causes the corpse's owner or the player's killer to crash, depending of who I'm sending the SendZoneCorpsesBulk on.

If it can kinda helps..

Mag
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