Bug in trading coins between players
I've verified this in 0.5.5, and the code in 0.5.8 is the same. It also looks like it will rear its head in 0.6.1, though I haven't tried it.
- Player 1 hands a copper piece to player 2
- Player 2 clicks accept
- Player 1 clicks accept
Player 1 has the money deducted, but player 2 never receives it. The problem has to do with who accepts the trade first. When player 2 accepts first, the trade isn't completed until player 1 also accepts. The server code calls FinishTrade() for player 1 first, since it is his acceptance that caused the trade to finally complete. The problem is that FinishTrade() calls trade->Reset() before it completes, which zeroes out the coin amounts. Therefore, when the server gets around to calling FinishTrade() for player 2, the coin amounts have been zeroed, and player 2 never gets the money.
Basically, the person who first accepts the trade can never receive money in the trade. The solution, as I see it, is that trade->Reset() should be called separately from FinishTrade(), once for each player, after all calls to FinishTrade() have completed.
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