After looking through GuildList.cpp, I found I had to "extern" the function GetMaxGuildID() for WIN32 compiles. It was defined for a non-WIN32, but not for Windows Servers. I also had to remove a stray semi-colon at then end of DLLLoadGuildList(). Apparently this misplaced semi-colon was causing the AddGuild function to not load from the EmuShareMem.dll during runtime.
Now, if I could just figure out why I can't use the debugger to step into the project to make finding bugs like a BILLION times easier or to get it to stop at breakpoints. Trying to debug the source without DEBUGGING is a severe challenge. If anyone has come across this problem, I'd love to know the solution! I'm in the middle of resaving all the source code files to make sure the files use the Windows format LF & CR. Its been my experience that when I can't debug source code its because the source code was last saved in unix which uses a different file format than Windows and that gums up the debugger.
I am using Visual Studio .NET 2003 on Windows XP and Windows 2000 Workstation.
Anyway, now to try and figure out why Zoneperl.exe is tossing out run time errors... (debugging would speed this up A LOT)
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