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  #1  
Old 01-21-2006, 03:46 PM
sdabbs65
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Join Date: Dec 2003
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Posts: 818
Default

Quote:
Originally Posted by Doodman
EQEmu compiles on both linux and windows.
0.6.4 still has compile errors under Microsoft Visual C++ 6.0
but version 6.0 works fine.
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  #2  
Old 01-21-2006, 09:29 PM
Arex
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Join Date: Jul 2004
Posts: 196
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if i give u the files that contain the new command added for me, anybody could compile it for windows? i am sure that it could to be a useful command for many ppl.

i also need to know how to do that command only works when players are 75-100% hp

thx
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  #3  
Old 01-21-2006, 10:13 PM
Arex
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Join Date: Jul 2004
Posts: 196
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Code:
void command_zone_player(Client *c, const Seperator *sep)
{
 	uint16 zoneid = 0;
	zoneid = database.GetZoneID(sep->arg[1]);
	
	if(zoneid == 0) 
	{
	c->Message(0, "Unable to locate zone '%s'", sep->arg[1]);
	return;	
	}

	if (sep->IsNumber(1))
	{
		if((atoi(sep->arg[1])==22) || (atoi(sep->arg[1])==35) || (atoi(sep->arg[1])==12) || (atoi(sep->arg[1])==54)
		 || (atoi(sep->arg[1])==38) || (atoi(sep->arg[1])==94) || (atoi(sep->arg[1])==86) || (atoi(sep->arg[1])==116)
		 || (atoi(sep->arg[1])==120) || (atoi(sep->arg[1])==152) || (atoi(sep->arg[1])==175) || (atoi(sep->arg[1])==167))
		{
			zoneid = atoi(sep->arg[1]);
			//zone to safe coords
			c->GoToSafeCoords(zoneid);
			return;
		}
		else 
		{
			c->Message(0, "You only can zone to basic locations: East commonlands,South Ro, West Karana, Gfaydark, Toxxulia Forest, Emerald Jungle, Dreadlands, Eastern Wastes, Western Wastes, Nexus, Scarlet Desert, Grimling Forest");
			return;
			

	} else if (sep->arg[1][0] == 0)
	{
		c->Message(0, "Usage: #zone [zonename]");
		return;
	}
}
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  #4  
Old 01-21-2006, 10:17 PM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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anybody could to do a windows compile with it? thx, u also need add any few lines on command.cpp:

command_add("zone_player","[zonename]- Go to specified zone",50,command_zone_player) ||

and command.h after "//commands":

void command_zone_player(Client *c, const Seperator *sep);

I am not sure if i need add any thing more for the new command works..
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  #5  
Old 01-22-2006, 02:20 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Adding a command

it clearly tells you you need to add 3 things in the source file...

Code:
 To add a new command 3 things must be done: 


1. At the bottom of command.h you must add a prototype for it.

2. Add the function in this file.

3. In the command_init function you must add a call to command_add

for your function. If you want an alias for your command, add

a second call to command_add with the descriptin and access args

set to NULL and 0 respectively since they aren't used when adding

an alias. The function pointers being equal is makes it an alias.

The access level you set with command_add is only a default if

the command isn't listed in the addon.ini file.
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  #6  
Old 01-22-2006, 03:11 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
Default

Many thanks for your submission Arex.

If I get a chance today, I'll try to compile it with my VS.NET 2003 copy. It depends on whether my sickness has passed to the point that I can think clearly
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  #7  
Old 01-23-2006, 09:17 PM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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i ll be checking for changelog, i wait that this new command can to be added soon, i am sure that many server admins will find it useful =)
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