Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

Reply
 
Thread Tools Display Modes
  #1  
Old 03-03-2006, 01:44 AM
Ghost Fire's Avatar
Ghost Fire
Sarnak
 
Join Date: Feb 2005
Location: Behind you....
Posts: 84
Default

Wow! Thats some really good ideas Hey Scorpious2k would you mind posting a screenshot of all the coins on the floor? 150 ummm thats a lot of coins! :P I was wondering what that would look like in game.
__________________
Life is Short
Reply With Quote
  #2  
Old 03-03-2006, 10:40 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

The 150 coins are spread out over three large rooms and a hallway.... plus, they are small... and purple. The idea was to make it so the players have to look around. In these pictures, you'll notice coins even end up on top of things in the room.



__________________
Maybe I should try making one of these servers...
Reply With Quote
  #3  
Old 03-03-2006, 11:08 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Scorp: I'll try to touch base with you tonight -- I think you're doing it the hard way . If you click "File...Export...Export zone objects to .S3D" (not the normal export option) you shouldn't have to do the rename with S3DSpy. This export option only exports the objects, and only to the name you give it. I made it specifically to make exporting objects like weapons easier.
Reply With Quote
  #4  
Old 03-03-2006, 12:04 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Just found it, and you're right.

But you did hide it on the bottom....
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #5  
Old 05-23-2009, 12:32 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

Tested this out today, and it doesn't work with the newest version of 3DStudio .3ds files sadly. On trying to export zone objects, I get the following error:

Address Violation at address xxxxxxx in module 'kernel32.dll'. Read of address xxxxxx.
__________________
Hmm.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:15 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3