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Old 04-23-2006, 02:16 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Another update...

- head armor variants are done (leather, chain, plate)
- weapon and shield placements are done
- face types are done (for a total of , but I can't test it because my 0.5.5 server doesn't support alternate faces

I'll tackle he robed variant some other time, since it requires seven (!) skins (there are seven robe patterns). At this point, the model is usable both as an NPC and as a player model (since it has the alternate faces).

At this point, barring some unforseen circumstance, I'm planning on releasing OpenZone 6.7 sometime in the next couple of weeks (making the documentation will be the hardest part and might make it take longer--making mob models with Anim8or relies heavily on using some naming conventions I've created). OpenZone 6.7 will include the elf model, which is stored as a native Anim8or (.an file. As such, anyone who knows how to use anim8or (available at http://www.anim8or.com) will be able to make their own models with it. The 70+ humanoid animations are done so all that will be necessary is the occasional tweaking to fit future models. The export process is such that there are no restrictions when you export...I tested with race 106, but you can export as any race you want merely by typing in the appropriate prefix at export time (e.g. "ELM", "FEM", "GOB", "ORC", etc.)

Last edited by Windcatcher; 04-23-2006 at 10:19 PM..
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