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  #1  
Old 04-24-2006, 02:25 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
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Forgot to write this, after you wrote a quest, you can test its syntax with perl :

Code:
perl -cw 'questfile.pl'
This will help you to fix some of the errors you made.
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  #2  
Old 04-24-2006, 04:25 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

What i wrote previously has a correct syntax but won't work due to recent changes in the plugin::check_handin method.

You MUST write your quest like that :

Code:
sub EVENT_ITEM {
  if ($class =="Warrior") {
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
       ... do stuff here
    }
  }

  if ($class == "Paladin") {
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
       ... do stuff here
    }
  }

  ...
  ...

  plugin::return_items(\%itemcount);
}
In my previous code, the test for the paladin would never be valid because the item will disappear of the list during the warrior's test. I m still not used to that new check_handin, sorry for the error
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  #3  
Old 04-24-2006, 05:20 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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Thanks a lot guys, With the info you gave I'm sure I can get it working.
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  #4  
Old 04-24-2006, 06:18 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

After updating my quest to what you guys suggested It still doesn't want to work. Any more suggestions? Or maybe I overloocked something.

Code:
sub EVENT_SAY {
    if ($text=~/hail/i) {
      quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); }
    }
    
sub EVENT_ITEM {
  if ($class =="Warrior") {
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Paladin")
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Shadow Knight") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Berserker") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Monk") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(6611);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Beastlord") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(6611);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Druid") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Necromancer") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }    
  if ($class == "Wizard") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Magician") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Enchanter") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Shaman") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Cleric") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29442);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
    else {
      plugin::return_items(\%itemcount); 
      quest::say("These are not the pieces I need.");
  }
}
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  #5  
Old 04-24-2006, 06:58 AM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
Default

you were missing a bracket in the paladin's code

Code:
sub EVENT_SAY 
{
    	if ($text=~/hail/i) 
	{
      		quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); 
	}
}
    
sub EVENT_ITEM 
{
	if ($class =="Warrior") 
	{
    		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
		      quest::summonitem(62189);
		      quest::exp(750);
		      quest::emote("smiles warmly as he hands you your weapon.");
		      quest::ding(); 
    		}
    	}

  	if ($class == "Paladin")
    	{
		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(62189);
		        quest::exp(750);
		        quest::emote("smiles warmly as he hands you your weapon.");
			quest::ding(); 
    		}
    	}
	if ($class == "Shadow Knight") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(62189);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Berserker") 
	{
    		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(62189);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Monk") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
		      	quest::summonitem(6611);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Beastlord") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(6611);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Druid") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Necromancer") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}    
  	if ($class == "Wizard") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
		        quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Magician") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Enchanter") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Shaman") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29422);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
  	if ($class == "Cleric") 
	{
     		if (plugin::check_handin(\%itemcount, 6164 => 1)) 
		{
      			quest::summonitem(29442);
      			quest::exp(750);
      			quest::emote("smiles warmly as he hands you your weapon.");
      			quest::ding(); 
    		}
    	}
    	else 
	{
      		plugin::return_items(\%itemcount); 
      		quest::say("These are not the pieces I need.");
  	}
}
You may try formatting your code like that as it can be a lot easier to keep track of brackets and code segments.
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  #6  
Old 04-24-2006, 07:04 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Aren't you supposed to use the eq operator and not the == operator for strings?

if($class eq 'Warrior') { /* ... */ }
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C++ is wonderful.
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  #7  
Old 04-24-2006, 08:12 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

Using eq instead of == is a good idea, yes

About the else at the end of your code. It has no sense.

just add plugin::return_items(\%itemcount); without test.

check_handin verifies that you gave the right amount of items and removes them of the list of given items.

At the end of the quest, you call return_items to give back to the player each item that remains in the list. Don't include it in a test, just do it or don't do it.
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http://www.vilvert.fr/page.php?id=10
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