Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 06-06-2006, 02:44 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Regen rates at a value of 0 might cause the server to make an intelligent attempt at determining its regen rate. Set the regen rates to 1. For any level after 5, a 1 hp/tick regen should not make a mob any harder to killl than having no regen.

Also, before you dismiss this as being a server problem, be sure your mobs don't have any (1) regen buffs cast on them by nearby mobs, and (2) don't have any equipment in their loot tables that is a worn regen buff (ie fungi tunics and the like). Mobs tend to equip any pieces of armor that exist in their loot tables.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3