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  #1  
Old 06-30-2006, 04:51 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

what you describe is ultimately what should happen, as soon as the mob is no longer engaged (500ms later prolly), it will look for people to remember, but not until it is no longer engaged (no point in checking while engaged since we come back with only 1 hate).

feel free to debug it.
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  #2  
Old 07-01-2006, 02:31 PM
unicorn97211
Sarnak
 
Join Date: May 2006
Posts: 37
Default

Just got back into town, that makes sense. I'll toss in some debug messages and such and see if I can track down why they aren't remembering me when I get up even though I've been added to feign memory.
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  #3  
Old 07-01-2006, 08:53 PM
unicorn97211
Sarnak
 
Join Date: May 2006
Posts: 37
Default Found the culprit...

This is causing fd memory to never be checked.

Code:
#ifdef REVERSE_AGGRO
	if(IsNPC() && !CastToNPC()->WillAggroNPCs())
		AIscanarea_timer->Disable();
#endif
FNW: Where do you recommend moving the feign memory check to?
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  #4  
Old 07-04-2006, 03:23 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

ah crap, forgot about reverse aggro.

I moved it to its own AI timer, give it a try next rev.
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  #5  
Old 07-06-2006, 10:02 AM
unicorn97211
Sarnak
 
Join Date: May 2006
Posts: 37
Default

Works like a charm in 0.7.0-815

I need to play more to know for sure but it feels like they don't remember you often enough so perhaps we should make the chance to remember a user defined percentage.
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