Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #23  
Old 09-06-2006, 04:14 PM
zephyr325
Hill Giant
 
Join Date: Sep 2004
Posts: 117
Default

Thanks for the input, both of 'ya.

The basic premise that I worked off of was trying to find a safe number that I could add to each of the id's that would work for both databases. There was a lot of room for optimization, which I've incorporated below (and updated the web page that shows what I do for each table here):

npc_types.id: increment by 350,000 rather than 500,000
spawngroup.id: increment by 300,000 rather than 3,000,000
spawn2.id: incremebt by 125,000 rather than 500,000
npc_spells.id: increment by 300 rather than 5,000
npc_spells_entries.id: increment by 1,800 rather than 5,000
loottable.id: increment by 13,000 rather than 500,000
lootdrop.id: increment by 50,000 rather than 500,000
faction_list.id: increment by 1,000 rather than 5,000
items.id: increment by 100,000 rather than 500,000

As to the "will it work" thing, I've been doing some pretty extensive testing and its all worked so far. Thanks for the input.
__________________
"Like what you like, enjoy what you enjoy, and don't take crap from anybody."
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:46 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3