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Old 09-11-2006, 10:51 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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Quote:
Originally Posted by John Adams
It is true. As a current Live player, mobs do stop chasing you under certain conditions (like distance from them, mostly). But I do know there are some cases when they never stop until you zone or camp. Terror in PoFear, anyone? I think some of the mini/bosses will chase you until you are hamburger. So it's variable.
Hmm, so maybe the table npc_types needs another field which determines if the npc is likely to loose interest in chasing someone? How about not just 0(stops chasing) or 1(never stops chasing) but 0-255. So if someone would put in the time we could have some more or less sophisticated code that determines aggro loss from different factors like distance to player, distance to spawnpoint and agressiveness(the 0-255 value).
I recon the enlarged re-aggro range from monsters that stopped chasing you since your last login would be harder to implement?

Can someone point me on the to the code that is supposed to handle chasing aggro?

Last edited by eq4me; 09-12-2006 at 06:57 AM..
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