Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 10-14-2006, 07:30 AM
LostZaphod
Sarnak
 
Join Date: May 2006
Posts: 43
Default Corpse Loot Fix

In PVP no experence is lost from a PVP kill, Here is a Unified Diff file of PlayerCorpse.cpp. (EQEmu-0.7.0-857) The bottom line is all sections that delete corpses need to be removed except for the finished loot section.

Code:
Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on win32
Tk is available, Tk-macros are enabled
TCL is available, shell is enabled : help (select and press enter)
cvs diff -u -- PlayerCorpse.cpp (in directory C:\cvs\EQEmuCVS\Source\zone\)
Index: PlayerCorpse.cpp
===================================================================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/PlayerCorpse.cpp,v
retrieving revision 1.15.2.12
diff -u -r1.15.2.12 PlayerCorpse.cpp
--- PlayerCorpse.cpp	9 Jul 2006 20:02:37 -0000	1.15.2.12
+++ PlayerCorpse.cpp	14 Oct 2006 19:17:32 -0000
@@ -98,13 +98,13 @@
 	pc->beard = dbpc->beard;
 	pc->Rezzed(rezzed);
 	pc->become_npc = false;
-	if (pc->IsEmpty()) {
-		safe_delete(pc);
-		return 0;
-	}
-	else {
+	//if (pc->IsEmpty()) {
+	//	safe_delete(pc);
+	//	return 0;
+	//}
+	//else {
 		return pc;
-	}
+	//}
 }
 
 // To be used on NPC death and ZoneStateLoad
@@ -336,9 +336,10 @@
 
 Corpse::~Corpse() {
 	if (p_PlayerCorpse) {
-		if (IsEmpty() && dbid != 0)
-			database.DeletePlayerCorpse(dbid);
-		else if (!IsEmpty() && !(p_depop && dbid == 0))
+		//if (IsEmpty() && dbid != 0)
+		//	database.DeletePlayerCorpse(dbid);
+		//else if (!IsEmpty() && !(p_depop && dbid == 0))
+		if (!IsEmpty() && !(p_depop && dbid == 0))
 			Save();
 	}
 //	safe_delete(NPCTypedata);
@@ -366,10 +367,10 @@
 }
 
 bool Corpse::Save() {
-	if (IsEmpty()) {
-		Delete();
-		return true;
-	}	
+	//if (IsEmpty()) {
+	//	Delete();
+	//	return true;
+	//}	
 	if (!p_PlayerCorpse)
 		return true;
 	if (!pIsChanged)

***** CVS exited normally with code 1 *****
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3