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Old 10-30-2006, 12:14 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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(con't)

And finally, the remainder of the log looks something like this:
Code:
[10.29. - 18:38:18] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[10.29. - 18:38:18] [CLIENT__NET_ERR] Jak: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 1: Executing. Setting condition 1 to 1.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Local Condition update requested for 1 with value 1, which is what we already have.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 1: Will trigger again in 720 EQ minutes at 01/04/3100 06:00.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Next event determined to be event 2
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 2: Executing. Setting condition 1 to 0.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Local Condition update requested for 1 with value 0
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Zone notified that spawn condition 1 has changed from 1 to 0. Notifying all spawn points.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378215: Notified that our spawn condition 1 has changed from 1 to 0. Our min value is 1.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378215: Our condition is now disabled. Preforming a repop.
[10.29. - 18:39:19] [SPAWNS__MAIN] Spawn2 378215: Spawn reset, repop immediately.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 2: Will trigger again in 720 EQ minutes at 01/04/3100 06:00.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Next event determined to be event 3
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 3: Executing. Setting condition 2 to 1.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Local Condition update requested for 2 with value 1
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Zone notified that spawn condition 2 has changed from 0 to 1. Notifying all spawn points.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378216: Notified that our spawn condition 2 has changed from 0 to 1. Our min value is 1.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378216: Our condition is now enabed. Preforming a repop.
[10.29. - 18:39:19] [SPAWNS__MAIN] Spawn2 378216: Spawn reset, repop immediately.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 3: Will trigger again in 720 EQ minutes at 01/04/3100 06:00.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Next event determined to be event 4
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 4: Executing. Setting condition 2 to 0.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Local Condition update requested for 2 with value 0
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Zone notified that spawn condition 2 has changed from 1 to 0. Notifying all spawn points.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378216: Notified that our spawn condition 2 has changed from 1 to 0. Our min value is 1.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Spawn2 378216: Our condition is now disabled. Preforming a repop.
[10.29. - 18:39:19] [SPAWNS__MAIN] Spawn2 378216: Spawn reset, repop immediately.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Event 4: Will trigger again in 720 EQ minutes at 01/04/3100 06:00.
[10.29. - 18:39:19] [SPAWNS__CONDITIONS] Next event determined to be event 1
[10.29. - 18:39:20] [SPAWNS__MAIN] Spawn2 378216: Timer has triggered
[10.29. - 18:39:20] [SPAWNS__CONDITIONS] Spawn2 378216: spawning prevented by spawn condition 2
[10.29. - 18:39:20] [SPAWNS__MAIN] Spawn2 378216: Spawn reset, repop in 1200000 ms
[10.29. - 18:39:20] [SPAWNS__MAIN] Spawn2 378215: Timer has triggered
[10.29. - 18:39:20] [SPAWNS__CONDITIONS] Spawn2 378215: spawning prevented by spawn condition 1
[10.29. - 18:39:20] [SPAWNS__MAIN] Spawn2 378215: Spawn reset, repop in 1200000 ms
Sorry for the length, I just wanted to provide as much detail as possible. This functionality is something many ask about, and I thought I understood. Maybe I am still missing something. Has anyone else seen a problem using this system?

Thanks in advance,
J
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