Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 11-08-2006, 03:06 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

Now I get what you mean.

When making a path and there is an elevation change, place a waypoint at the start, another at the top, and another at the end. The mob tries to go directly between two waypoints and if the straight line between them is above the ground, the mob will "hop" with every step.

I briefly wondered why we even include a Z when the code could just find the Z of the ground itself and place the mob there; then I thought about swimming and flying...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:51 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3