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Old 11-20-2006, 08:18 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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1) map files are in place. the mobs appear to be pathing "correctly", its just that the pathing looks like it could use some "fine tooning". my assumption after watching various mobs is that the pathing "hits" the terrain, and the engine corrects the collision by doing the "add stuff to the Z axis" and then the mob falls into place. what i suggest is that i'll go in and take a look at this and maybe fine toon the paths. are the paths stored in the map files or are they in a db table somewhere or some combo of both?

2) thx for the link to the schema page. if i discover anything interesting in my mucking around, i'll post it for inclusion.

3) i'm running slackware (linux) on a Sempron 1.8Ghz with 768Mb of Ram and 1gig of swap. this machine also runs a webservice but all teh DB work is on a backend machine, exposing a DB to teh internet is a recipe for suicide . i'll experiment with some configurations and post my results.

== stanton
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