question about PC damage
Is there any way to change or modify the way PC damage is calculated in the database? PC melee damage is calculating way to high on my server. I'm not sure about avg. damage but max damage for any given weapon seems way too high. At one time i knew the exact formula for calculating max damage at any level, but I haven't played live in 2 years or so. With a 15 damage one hander for war, pal, sk, ran, bard(Not sure about monks) should do a max of 109 to 114 or so in the main hand at level 65 with max weapon skill for the given weapon. Sorry I can't remember the exact formula. Does attack affect max damage? I don't remember it mattering on live unless str wasn't maxed. I did notice somewhere in the wiki that dmg bonus of 2handers was added to the base damage instead of onto each swing. Is this true for one handed weapons as well? I'm not very good with sql so if someone could point me in the right direction for adjusting damage tables I would really appreciate it. Also misses are far too rare. Is there any way to adjust this? I made up a 65 ranger with max skills and the exact same gear my live ranger has. My live ranger had every mellee aa through GoD, and 35percent worth of accuracy increasing mods(I'm not sure about caps on accuracy or even how it works) and he still missed around 50 percent of the time on dark blue mobs. My eqemu ranger was missing 10 percent of the time, maybe; could have been less. Is there a way to adjust this without manipulating the mobs?
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