Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-12-2007, 01:11 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Bug Report; character freeze on login

Character will freeze up on log in. I think it's related to the zone points, as I can't target npcs, and some zones send me to the "underworld". if I revert to version EQEmu-0.7.0-940, this problem will go away. Versions 941, 942 have the problem. I just tried Gunthak, Nadox zones. I also noticed when I zoned into Nadox, I would get a message I was under the world and would get re-sent to 0 0 0.

Last edited by Angelox; 01-12-2007 at 09:14 PM..
Reply With Quote
  #2  
Old 01-14-2007, 09:34 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Ang, when you zone in and cannot move, can you #goto x y z to known good coordinates in the zone, and then move ok? And, is it specific zones, or *any* zone? (you can change what zone your toon logs in by changing the 2 zone fields in the character_ profile)
Reply With Quote
  #3  
Old 01-14-2007, 10:16 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I can log into a locked position, then do a #goto whatever coords in the zone - I then can move again, but only in a straight line, or uphill - if the landscape goes down, then I float straight off (like levitation on ice), slide a while then stop, resume the locked character position until I do a #goto again.
Reply With Quote
  #4  
Old 01-14-2007, 10:21 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by John Adams
Ang, when you zone in and cannot move, can you #goto x y z to known good coordinates in the zone, and then move ok? And, is it specific zones, or *any* zone? (you can change what zone your toon logs in by changing the 2 zone fields in the character_ profile)
what version MySql you got?
Reply With Quote
  #5  
Old 01-14-2007, 10:29 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Does this happen with all characters? Does zone throw out any errors when loading or startup? Trying to see what could be causing this, I still have the diff for 941 and when my ftp server comes up I'll post it so maybe people can see something that I don't.
Reply With Quote
  #6  
Old 01-14-2007, 10:53 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by KLS
Does this happen with all characters? Does zone throw out any errors when loading or startup? Trying to see what could be causing this, I still have the diff for 941 and when my ftp server comes up I'll post it so maybe people can see something that I don't.
Darn, that was a good Idea - I always pass the DB around without the characters. But I just wiped out the characters and made a new one, and it still locking.
Reply With Quote
  #7  
Old 01-14-2007, 11:51 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Here's the diff for 940->941
http://hmproject.org/files/dot2.patch

Only thing I can think of is the zone config isn't being loaded correctly on a specific server configuration based on the new can combat code. Or maybe the weather stuff, though I don't see how =/
Reply With Quote
  #8  
Old 01-14-2007, 12:51 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

Angelox,

What client is this happening with? The 6.2 client or Titanium client? Does it happen on our PEQ server as well?
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!

Last edited by WildcardX; 01-14-2007 at 09:14 PM..
Reply With Quote
  #9  
Old 01-15-2007, 03:41 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Angelox
what version MySql you got?
I am using whatever FC4 installs, which I believe is MySQL 4.1.

As for "cancombat", that shouldn't effect anything unless we're pushing data back without defining fields, right? I mean, we can read data (Select * from zones) without caring about the new field.
Reply With Quote
  #10  
Old 01-15-2007, 05:20 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

John, the server's query regarding the source code i wrote to allow or not allow combat in specified zones looks like the following:

Code:
if (RunQuery(query, MakeAnyLenString(&query, "SELECT ztype,"
		"fog_red,fog_green,fog_blue,fog_minclip,fog_maxclip,"
		"fog_red2,fog_green2,fog_blue2,fog_minclip2,fog_maxclip2,"
		"fog_red3,fog_green3,fog_blue3,fog_minclip3,fog_maxclip3,"
		"fog_red4,fog_green4,fog_blue4,fog_minclip4,fog_maxclip4,"
		"sky,zone_exp_multiplier,safe_x,safe_y,safe_z,underworld,"
		"minclip,maxclip,time_type,canbind,cancombat"
		" from zone where zoneidnumber=%i",zoneid), errbuf, &result)) {
		safe_delete_array(query);
As you can see, if your table does not have a "cancombat" column then this will give you an error.

What does this have to do with Angelox's reported problem of getting stuck in geography or walking off land in the game? Nothing. Neither does the source code I wrote for not allowing it to rain in a zone that has not rain (a dungeon, etc). The weather code simply changes the weather and has no factor in moving a player. Neither does the code that decides if you can attack something in a zone.

I'm more interested in hearing more details such as which client was used or can this be re-produced on another server, like PEQ. I think that would be more germain.
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!
Reply With Quote
  #11  
Old 01-15-2007, 05:49 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Right. That's what I meant... that change, or additional field, should not be causing any problems.
Reply With Quote
  #12  
Old 01-15-2007, 05:58 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

None what so ever.. 100% unrelated. It would be like suggesting the implementation of player sacrifice spells was causing Angelox to get trapped in zone geography.
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!
Reply With Quote
  #13  
Old 01-15-2007, 07:17 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Well, this is embarassing but serves me right for not reading the log

Code:
Required SQL:
ALTER TABLE `zone` ADD `cancombat` tinyint(4) NOT NULL default '1';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'nexus';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'poknowledge';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'potranquility';
That solved the problem - I'm sorry to trouble you guys with this problem. Next time I will hopefully try harder before running my mouth.
Reply With Quote
  #14  
Old 01-15-2007, 07:18 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

While the cfg failing to load correctly will certainly cause many problems. It would be pretty obvious as the zone would spit out giant error messages. I'm really baffled as to what could be causing this.

edit: pssh nice to see it all worked out.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:24 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3