No dice. No matter what body or helmtexture type you set the NPC to, the cyclops head stays in place.
Where are the helm textures stored? If it's in a file, is there a chance that Titanium just has a bad batch of them?
I'm completely new to all of this, so please forgive me if that's an ignorant question. Being a client-side problem, though, it seems like the fix would be somewhere with the client.
EDIT: What I mean is, Angelox confirmed that the textures are in the S3D file, but is it possible they could've been corrupted somehow? I've checked the helmtextures on both cyclops-headed giants and on twisted-headed ogres, and all the helm textures are as they should be.
Last edited by So_1337; 03-22-2007 at 10:54 AM..
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