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  #1  
Old 07-12-2007, 10:29 PM
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saweb
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Quote:
Originally Posted by John Adams View Post
When link2009 was pushing this project along, I offered my site (eq2.mmoemulators.com) as a temporary community site, but he said he "had it covered".

Shrug.
Shrug some more :(
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  #2  
Old 07-13-2007, 05:36 AM
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CrabClaw
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Got my SVN setup too (I also compile Mangos, Scriptdev, ect. as well), have to see though, it needs love and copious SQL-age.

What a 'make' file and no VS2005 eq2emu.vcprog file! What will us people who live up in the clouds in Redmond do? Hard labor?

*shudders*

*cries*

(hehe - joking. I'll try to help any way I can.)
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  #3  
Old 07-13-2007, 08:52 AM
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saweb
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Quote:
Originally Posted by CrabClaw View Post
Got my SVN setup too (I also compile Mangos, Scriptdev, ect. as well), have to see though, it needs love and copious SQL-age.

What a 'make' file and no VS2005 eq2emu.vcprog file! What will us people who live up in the clouds in Redmond do? Hard labor?

*shudders*

*cries*

(hehe - joking. I'll try to help any way I can.)
Due to so many people using 03' I just got myslef a student copy of it. Compiled fine. Some day I might have time to convert it to 05' but Its not all that important right now. - I did leave executables xD

Though, make sure you update your checkout every now and then, I might feel like doing it some time.
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  #4  
Old 07-13-2007, 03:10 PM
image
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People people! You gotta understand that the network code for EQ2 and the communication between EQEMu/EQ2EMu programs (login server - world server - zone server) are completely different. I can tell you that the login server to EQ2EMu is very similar to EQEMu in terms of base network code.

WoW is in no way similar, period.
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  #5  
Old 07-13-2007, 07:55 PM
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saweb
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Quote:
Originally Posted by image View Post
People people! You gotta understand that the network code for EQ2 and the communication between EQEMu/EQ2EMu programs (login server - world server - zone server) are completely different. I can tell you that the login server to EQ2EMu is very similar to EQEMu in terms of base network code.

WoW is in no way similar, period.
Err, nobody ever referred to wow here?
Its not the point anyways.
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  #6  
Old 07-13-2007, 08:50 PM
image
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Mangos is built for WoW..
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Last edited by image; 07-14-2007 at 04:53 AM..
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  #7  
Old 07-14-2007, 01:42 AM
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techguy84
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My post was about ManGOS, cause I though it was orignally designed to be a adaptable server, but its knee deep in WoW now so there is no hope there, as it would just take more work to make it somthing viable than to fix and work on this.

As far as the networking goes between client and server, I had figured that SOE just developed upon the existing communications of EQ and server to make EQ2, but there would also have to be a "BOAT" load of additions and changes to make EQ2 work.

I know that LE does have a working LS and World for early clients of EQ2, so there is really no need to dig deeper in to the LS subject. The only thing to do is to get it function with a client other than BETA, or even a month after launch becaues very very very few people have that specific client, so very few people can actually perticpate in testing and developing without going into illegal activities. If we can packet collect on LIVE, get the emu to atleast work with live, we can then start workign kinks out of it, and put features in. Maybe not live, maybe a box version that is widely available that will be available for the months after it works with it. That would give a dev team time to try to implement as much features and get it caught up on terms of content and accesibilty. Once we reach a point were its say 85-95 percent like LIVE, we can then work to get it to work with LIVE clients and allow players to make the switch.

The initial hump is to make it work with something people have or could get, and then play catch up adding the past 2-3 years of features and content into it.
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  #8  
Old 07-15-2007, 02:55 AM
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saweb
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Quote:
Originally Posted by image View Post
Mangos is built for WoW..
Incorrect, Mangos is not built for WoW, But its the only game it supports!
Its a kind of elaborate policy to dodge most international laws regarding the subject. The mangos login server is only designed to check login and start the player thread for each player. The EQ2 loginserver has alot more to do apparently.
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