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Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here. |

07-12-2007, 10:29 PM
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Sarnak
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Join Date: Jul 2007
Posts: 40
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Quote:
Originally Posted by John Adams
When link2009 was pushing this project along, I offered my site (eq2.mmoemulators.com) as a temporary community site, but he said he "had it covered".
Shrug.
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Shrug some more :(
__________________
[Focus]---> EQ2EMU <---[Focus]
StAy FoCuSSed on EQ2EMU EQ2EMU is alive!,by gods, I swear it!
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07-13-2007, 05:36 AM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Got my SVN setup too (I also compile Mangos, Scriptdev, ect. as well), have to see though, it needs love and copious SQL-age.
What a 'make' file and no VS2005 eq2emu.vcprog file! What will us people who live up in the clouds in Redmond do? Hard labor?
*shudders*
*cries*
(hehe - joking.  I'll try to help any way I can.)
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07-13-2007, 08:52 AM
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Sarnak
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Join Date: Jul 2007
Posts: 40
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Quote:
Originally Posted by CrabClaw
Got my SVN setup too (I also compile Mangos, Scriptdev, ect. as well), have to see though, it needs love and copious SQL-age.
What a 'make' file and no VS2005 eq2emu.vcprog file! What will us people who live up in the clouds in Redmond do? Hard labor?
*shudders*
*cries*
(hehe - joking.  I'll try to help any way I can.)
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Due to so many people using 03' I just got myslef a student copy of it. Compiled fine. Some day I might have time to convert it to 05' but Its not all that important right now.  - I did leave executables xD
Though, make sure you update your checkout every now and then, I might feel like doing it some time.
__________________
[Focus]---> EQ2EMU <---[Focus]
StAy FoCuSSed on EQ2EMU EQ2EMU is alive!,by gods, I swear it!
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07-13-2007, 03:10 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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People people! You gotta understand that the network code for EQ2 and the communication between EQEMu/EQ2EMu programs (login server - world server - zone server) are completely different. I can tell you that the login server to EQ2EMu is very similar to EQEMu in terms of base network code.
WoW is in no way similar, period.
__________________
www.eq2emu.com
EQ2Emu Co-Founder / EQ2Emu Developer
EQEMu Co-Founder / Former EQEMu Developer / GuildWars / Zek Seasons Servers
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07-13-2007, 07:55 PM
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Sarnak
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Join Date: Jul 2007
Posts: 40
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Quote:
Originally Posted by image
People people! You gotta understand that the network code for EQ2 and the communication between EQEMu/EQ2EMu programs (login server - world server - zone server) are completely different. I can tell you that the login server to EQ2EMu is very similar to EQEMu in terms of base network code.
WoW is in no way similar, period.
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Err, nobody ever referred to wow here?
Its not the point anyways.
__________________
[Focus]---> EQ2EMU <---[Focus]
StAy FoCuSSed on EQ2EMU EQ2EMU is alive!,by gods, I swear it!
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07-13-2007, 08:50 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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Mangos is built for WoW..
__________________
www.eq2emu.com
EQ2Emu Co-Founder / EQ2Emu Developer
EQEMu Co-Founder / Former EQEMu Developer / GuildWars / Zek Seasons Servers
Last edited by image; 07-14-2007 at 04:53 AM..
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07-14-2007, 01:42 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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My post was about ManGOS, cause I though it was orignally designed to be a adaptable server, but its knee deep in WoW now so there is no hope there, as it would just take more work to make it somthing viable than to fix and work on this.
As far as the networking goes between client and server, I had figured that SOE just developed upon the existing communications of EQ and server to make EQ2, but there would also have to be a "BOAT" load of additions and changes to make EQ2 work.
I know that LE does have a working LS and World for early clients of EQ2, so there is really no need to dig deeper in to the LS subject. The only thing to do is to get it function with a client other than BETA, or even a month after launch becaues very very very few people have that specific client, so very few people can actually perticpate in testing and developing without going into illegal activities. If we can packet collect on LIVE, get the emu to atleast work with live, we can then start workign kinks out of it, and put features in. Maybe not live, maybe a box version that is widely available that will be available for the months after it works with it. That would give a dev team time to try to implement as much features and get it caught up on terms of content and accesibilty. Once we reach a point were its say 85-95 percent like LIVE, we can then work to get it to work with LIVE clients and allow players to make the switch.
The initial hump is to make it work with something people have or could get, and then play catch up adding the past 2-3 years of features and content into it.
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07-15-2007, 02:55 AM
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Sarnak
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Join Date: Jul 2007
Posts: 40
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Quote:
Originally Posted by image
Mangos is built for WoW..
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Incorrect, Mangos is not built for WoW,  But its the only game it supports!
Its a kind of elaborate policy to dodge most international laws regarding the subject. The mangos login server is only designed to check login and start the player thread for each player. The EQ2 loginserver has alot more to do apparently.
__________________
[Focus]---> EQ2EMU <---[Focus]
StAy FoCuSSed on EQ2EMU EQ2EMU is alive!,by gods, I swear it!
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