Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 07-16-2007, 01:52 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default

Quote:
Originally Posted by inkubus View Post
I am only using 1 npcspawn create which is adding ok and adding them to the spawn2 table (annoying but that is fine). Now when i dbspawn/npctypespawn the npc i have just created and then do an npcspawn add it will add the entry to spawn2. It won't, however, add any more than 2 of the same npc in npcspawn.

I think this may be down to the spawngroup names but I am unsure.

The thing is, i really don't want to clutter my database having a million of the same npcs in npc_types. It just seems pointless and a management nightmare.
lol, dont look at the faction handling then. thats even worse. there are individual faction entries for each mob, rather than just 1 for each faction grouping. and the code assumes there are no "holes" in the table, so you cant just go deleting entries without updating the code to handle the holes, or revising the table to remove the holes. faction handling could use alot of optimization.

== sfisque
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:46 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3