Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-09-2007, 08:07 AM
Moncleared
Fire Beetle
 
Join Date: Aug 2007
Posts: 16
Default Respawn Times...

Can someone give me a quick fix on respawning bosses, I tried to go to Mysql and do:

UPDATE 'respawntime' SET blablhablahblah command but it doesn't work.

I'm not sure if theres a way that I can just reset the server so that it doesn't remember that I cleared Kael/ToV/ ETC ETC. I'd like to just reset all the spawn timers even bosses to like 3 mins, but I definitally don't want to manually do that. Any suggestions?

Moncleared
Reply With Quote
  #2  
Old 08-09-2007, 08:20 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I'm guessing you did not actually try blahblahblah...

Try UPDATE tablename SET fieldname = 'value' WHERE (and then your specific record/ID you wish to update, or you will modify the entire table);


Example:
UPDATE spawn2 SET respawntime = '720' WHERE spawngroupid = 1;
Reply With Quote
  #3  
Old 08-09-2007, 08:28 AM
Moncleared
Fire Beetle
 
Join Date: Aug 2007
Posts: 16
Default

I must have been making a syntax mistake, I'm sorry to bug you for such a petty mistake. This worked, everything in my table now respawns at 60 seconds.

I'm just messing around and having fun, this isn't a serious server so if mobs respawn too fast, to me its not a big deal. The chances of me staying in a zone/instance more than 20 minutes is very slight anyways Thanks a lot!

Moncleared
Reply With Quote
  #4  
Old 08-09-2007, 08:32 AM
Moncleared
Fire Beetle
 
Join Date: Aug 2007
Posts: 16
Default

John,

Is there anything else you can think of r ight off hand that would cause any boss mobs not to respawn in 60 seconds if i used that command? I looked at my db and the entire 60,000 some entries for spawn2 have been changed to 60 seconds. I noticed a variance column and some other things, is this going to be a problem?


basically what I want to happen is, no matter what zone i go into, what boss i kill, in 60 seconds of its death I want that mofo back up and standing

Thanks in advance.

Moncleared
Reply With Quote
  #5  
Old 08-09-2007, 08:59 AM
Moncleared
Fire Beetle
 
Join Date: Aug 2007
Posts: 16
Default

Also John, Or anyone else,


I've notced not every single spawn is up in a zone. Where can I remove that limitation so that everything is spawned?

Also, Apparently even after changing the respawn times on the database, the mobs I've already killed will not respawn still. As if they are waiting to respawn just like they should. Not sure though.

Last edited by Moncleared; 08-09-2007 at 05:06 PM..
Reply With Quote
  #6  
Old 08-09-2007, 09:14 AM
Moncleared
Fire Beetle
 
Join Date: Aug 2007
Posts: 16
Default

timeleft ftw. Thanks!
Reply With Quote
  #7  
Old 08-09-2007, 11:38 AM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

Take a look at the spawnentry table and check that the chance field is set to 100% for the spawngroup the mob belongs to.
Reply With Quote
  #8  
Old 08-09-2007, 11:50 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Sometimes 2 (or more) mobs will spawn in the exact same x,y,z, and thus there is a "chance" modifier on their spawnentry (like Theeper said). This is a provision for creating rare spawns. Sometimes Raster, most times, something else (shrieks and kills self at the mention of _his_ name).

Glad to see you worked it out. Yes, "timeleft" is another variable that (far as I know) should be relative to respawntime... but maybe not. I was noticing this with Nagafen today on my server. He's down, so I went to see when he'll be back - something like 60mil milliseconds from now... 18 hours or so, I think I worked it out to be heh. So, I think it's working.

Kinda confusing though, if the wiki is not clear.
Reply With Quote
  #9  
Old 08-09-2007, 01:57 PM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

I thought the chance field worked for mobs in the group that spawn in different places as well, although I have not tested it. Is that not the case John?
Reply With Quote
  #10  
Old 08-10-2007, 01:44 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I think you are right, I didn't mean to say it was _only_ for similar spawn point mobs. I only used that as an example of the functionality. You should be able to randomly spawn anything anywhere using a spawngroup.

However, it is being reported that there are some #npcspawn bugs, so who knows the state of adding anything in-game. I usually add stuff barbarically via SQL insert anyway. I know, I know...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3