|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
08-14-2007, 09:43 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Harmony/Lull temporary fix
Hi all
Not sure if i've implemented this in the best way but I am sure someone can point out any issues.
Quote:
spdat.h changes:
Line 476 add:
bool IsHarmonySpell(int16 spell_id);
spdat.cpp changes:
Line 202
add:
bool IsHarmonySpell(int16 spell_id)
{
int i;
const SPDat_Spell_Struct &sp = spells[spell_id];
for(i = 0; i < EFFECT_COUNT; i++)
{
if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
return true;
}
return false;
}
spells.cpp line 2250
(above if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything)
add:
if (!IsHarmonySpell(spell_id))
{
and closing brace below
attack.cpp line 1573 add:
// If the hate's 0 then why bother?
if (hate == 0)
return;
|
Not sure why hate == 0 wasn't being checked. Is there a reason for this? Please someone proof read!
Thanks
Bolly
|
08-14-2007, 09:52 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Eek some changes as i had the line numebrs wrong
Quote:
spdat.h changes:
Line 476 add:
bool IsHarmonySpell(int16 spell_id);
spdat.cpp changes:
Line 202
add:
bool IsHarmonySpell(int16 spell_id)
{
int i;
const SPDat_Spell_Struct &sp = spells[spell_id];
for(i = 0; i < EFFECT_COUNT; i++)
{
if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
return true;
}
return false;
}
spells.cpp line 2250
(above if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything)
add:
if (!IsHarmonySpell(spell_id))
{
and closing brace below
attack.cpp line 1577
(In Mob::AddToHateList() below assert(other != NULL)
add:
// If the hate's 0 then why bother?
if (hate == 0)
return;
|
|
08-14-2007, 10:38 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Ok for some reason, this sometimes still generates 1 hate on lull line spells. Still looking into this. Fix works fine for harmony though.
Thanks
Bolly
|
08-14-2007, 10:51 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Found it,
in aggro.cpp
(below: int16 spell_id = spellid
line 989 replace:
int16 AggroAmount = 1;
with:
int16 AggroAmount = 1;
if (IsHarmonySpell(spellid))
{
AggroAmount = 0;
}
|
08-14-2007, 10:54 AM
|
Discordant
|
|
Join Date: Aug 2006
Posts: 394
|
|
This is based off of 1030 build?
Thanks for your efforts! This will help many classes, especially chanters, if it gets checked in.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
|
08-14-2007, 05:22 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Tested on 1026 and 1030 build.
Thanks
Bolly
|
08-14-2007, 05:41 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Looks like this has a side effect on npc->npc aggro. Looking into this.
|
08-14-2007, 06:00 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Ok found the problem, looks like hate of 0 is needed so drop the change to aggro.cpp and instead add this to spells.cpp ~ 2292:
Replace:
if(spelltar->IsAIControlled())
{
spelltar->AddToHateList(this, 1);
}
With:
if(spelltar->IsAIControlled())
{
if (!IsHarmonySpell(spell_id))
{
spelltar->AddToHateList(this, 1);
}
}
|
08-14-2007, 06:04 PM
|
Administrator
|
|
Join Date: Sep 2006
Posts: 1,348
|
|
AddToHateList should be able to accept 0 hate as an argument without us ignoring it. Sometimes we want to be added to something's hate list without actually generating any hate. This is how proximity aggro works.
Probably want to look for where we're calling AddToHateList for lull spells and catch it before it gets there.
Bah apparently you followed up while I was writing this... ingenious!
|
08-14-2007, 06:14 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
And then of course further down in spells.cpp at the AddToHateList() ~ 2365
Replace:
if (spelltar->IsAIControlled() && IsDetrimentalSpell(spell_id)
) {
int16 aggro_amount = CheckAggroAmount(spell_id);//*spelltar->CastToNPC()->AggroModifier();
mlog(SPELLS__CASTING, "Spell %d cast on %s generated %d hate", spell_id, spelltar->GetName(), aggro_amount);
spelltar->AddToHateList(this, aggro_amount);
}
with:
if (spelltar->IsAIControlled() && IsDetrimentalSpell(spell_id)
) {
int16 aggro_amount = CheckAggroAmount(spell_id);//*spelltar->CastToNPC()->AggroModifier();
mlog(SPELLS__CASTING, "Spell %d cast on %s generated %d hate", spell_id, spelltar->GetName(), aggro_amount);
if (!IsHarmonySpell(spell_id))
{
spelltar->AddToHateList(this, aggro_amount);
}
}
Last edited by inkubus; 08-15-2007 at 02:17 AM..
|
08-14-2007, 06:16 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Thanks KLS, just done that now. Appears to be working but will continue further testing!
|
08-14-2007, 06:23 PM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Ok this now works appart from one issue where if it is resisted it won't generate aggro. I will work on this and then post a final diff file.
|
08-14-2007, 07:39 PM
|
Hill Giant
|
|
Join Date: Nov 2002
Location: NC, USA
Posts: 182
|
|
Awesome, thanks much. I'd like to see this as part of the main code.
|
08-15-2007, 03:11 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
Ok i've fixed that bug (caused by me! 3am coding for you )
How do i go about making a diff file? Would I need cvs/svn access?
|
|
|
|
08-15-2007, 04:20 AM
|
Hill Giant
|
|
Join Date: Feb 2002
Posts: 146
|
|
I think i did this right!
Patch:
Quote:
--- aggro-orig.cpp 2007-08-15 16:58:09.114683370 +0100
+++ aggro.cpp 2007-08-15 17:01:02.979532414 +0100
@@ -987,6 +987,9 @@
int16 Mob::CheckAggroAmount(int16 spellid) {
int16 spell_id = spellid;
int16 AggroAmount = 1;
+ if (IsHarmonySpell(spellid)) {
+ AggroAmount = 0;
+ }
int16 slevel = GetLevel();
for (int o = 0; o < EFFECT_COUNT; o++) {
--- spdat-orig.cpp 2007-08-15 15:34:23.203261821 +0100
+++ spdat.cpp 2007-08-14 22:49:32.057599869 +0100
@@ -199,6 +199,19 @@
return false;
}
+bool IsHarmonySpell(int16 spell_id)
+{
+int i;
+const SPDat_Spell_Struct &sp = spells[spell_id];
+
+for(i = 0; i < EFFECT_COUNT; i++)
+{
+if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)
+return true;
+}
+return false;
+}
+
bool IsPercentalHealSpell(int16 spell_id)
{
return IsEffectInSpell(spell_id, SE_PercentalHeal);
-- spdat-orig.h 2007-08-15 15:34:34.736113852 +0100
+++ spdat.h 2007-08-15 16:30:38.800733373 +0100
@@ -473,6 +473,7 @@
bool IsStunSpell(int16 spell_id);
bool IsSlowSpell(int16 spell_id);
bool IsHasteSpell(int16 spell_id);
+bool IsHarmonySpell(int16 spell_id);
bool IsPercentalHealSpell(int16 spell_id);
bool IsGroupOnlySpell(int16 spell_id);
bool IsBeneficialSpell(int16 spell_id);
--- spells-orig.cpp 2007-08-15 15:34:49.029169807 +0100
+++ spells.cpp 2007-08-15 16:55:43.259905133 +0100
@@ -2217,6 +2217,8 @@
return(false);
}
+if (!IsHarmonySpell(spell_id))
+{
if(!(IsClient() && CastToClient()->GetGM())) // GMs can cast on anything
{
// Beneficial spells check
@@ -2254,6 +2256,8 @@
}
}
+}
+
// solar: ok at this point the spell is permitted to affect the target,
// but we need to check special cases and resists
@@ -2351,8 +2355,11 @@
) {
int16 aggro_amount = CheckAggroAmount(spell_id);//*spelltar->CastToNPC()->AggroModifier();
mlog(SPELLS__CASTING, "Spell %d cast on %s generated %d hate", spell_id, spelltar->GetName(), aggro_amount);
+ if (!IsHarmonySpell(spell_id))
+ {
spelltar->AddToHateList(this, aggro_amount);
}
+ }
else if (IsBeneficialSpell(spell_id))
entity_list.AddHealAggro(spelltar, this, CheckHealAggroAmount(spell_id));
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:06 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|