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| Support::Windows Servers Support forum for Windows EQEMu users. |

08-23-2007, 05:24 AM
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Hill Giant
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Join Date: Oct 2006
Posts: 248
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you mentioned overwriting world.exe and zone.exe. did you also update the EMuShareMem module? not sure what its called on windows, but i know if you dont update it on linux when updating the other binaries, all sorts of fubar behavior happens.
== sfisque
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08-23-2007, 02:17 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Please note, my site has an updated list of all sql needed to make this work. If your DB is not in compliance fully, it won't work at all.
GeorgeS
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08-23-2007, 06:36 PM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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What customized stuff do you have on your server SoTRichard? Most things that you have customized, and things that are not present in a new DB (like player accounts)could be backed up and resourced into a more current DB like PEQ CVS or Angelox's, unless there was table structure changes in those tables from your DB to a new one. I would just say that if your wanting to fully update to a newer version, and you dont have custom content, back up your characters and accounts, make a new DB using a newer release, and then source your stuff back in to the newer one. Replace all files for the server itself, make any config file changes and let er rip.
But thats my opinion, and it could turn out to be more hassle than its worth in some cases.
Your zone launcher, given your log file is functioning perfectly to the normal eye, as its connecting to world, and world is setting up ports and making connections ect... Is world just not transfering characters over to zone?
P.S. Just now read this in your OP. The launcher is a blank window. It shows absolutly nothing. The key to see wether its working or not is to see the connections made in world and that the launcher title goes to 0:Sleeping, of course meaning that it has been set up, and is in sleep mode since there is no active client connections or booted up zones.
Last edited by techguy84; 08-24-2007 at 02:39 AM..
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08-24-2007, 05:42 AM
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Sarnak
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Join Date: Aug 2004
Posts: 67
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Quote:
Originally Posted by techguy84
Your zone launcher, given your log file is functioning perfectly to the normal eye, as its connecting to world, and world is setting up ports and making connections ect... Is world just not transfering characters over to zone?
P.S. Just now read this in your OP. The launcher is a blank window. It shows absolutly nothing. The key to see wether its working or not is to see the connections made in world and that the launcher title goes to 0:Sleeping, of course meaning that it has been set up, and is in sleep mode since there is no active client connections or booted up zones.
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yeah, before i updated my launcher would show the 20 zone dynamics each coming online and going to sleeping after but i don't know... it's like it's not actually loading the zones even though world says it is... because when i go to try to log a character in they crash when i try to enter the world from character select screen... and sleeping doesn't do anything.
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Truth=What is, is.
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08-24-2007, 10:45 AM
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Sarnak
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Join Date: Jun 2007
Location: Finland
Posts: 65
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Can I just hazard a guess, but are your spell*.txt files recent? I used to get the zones dying whenever the char hit the zone, that turned out to be the spells*.txt.
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08-24-2007, 03:15 PM
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Sarnak
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Join Date: Aug 2004
Posts: 67
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Quote:
Originally Posted by BWStripes
Can I just hazard a guess, but are your spell*.txt files recent? I used to get the zones dying whenever the char hit the zone, that turned out to be the spells*.txt.
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ones from titanium
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08-24-2007, 05:38 AM
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Sarnak
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Join Date: Aug 2004
Posts: 67
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Quote:
Originally Posted by GeorgeS
Please note, my site has an updated list of all sql needed to make this work. If your DB is not in compliance fully, it won't work at all.
GeorgeS
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ok, thanks just tried your website now and it works... for some reason it hadn't been working.
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Truth=What is, is.
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08-24-2007, 03:29 PM
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Sarnak
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Join Date: Aug 2004
Posts: 67
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Quote:
Originally Posted by GeorgeS
Please note, my site has an updated list of all sql needed to make this work. If your DB is not in compliance fully, it won't work at all.
GeorgeS
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ok, just finished sourcing in everything on your site... and i'm still getting the error... here is what world looks like when i try to enter from character select...
Code:
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x00f
b
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x010
9
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x010
a
[Debug] [WORLD__CLIENT] TheJ2005: Attempting autobootup of tutorial (183)
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x00c
7
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x00f
b
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x010
9
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x010
a
[Debug] [WORLD__CLIENT] TheJ2005: Attempting autobootup of tutorial (183)
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Sending EQApplicationPacket OpCode 0x00c
7
[Debug] [WORLD__CLIENT_TRACE] TheJ2005: Recevied EQApplicationPacket
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Truth=What is, is.
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08-24-2007, 05:37 AM
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Sarnak
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Join Date: Aug 2004
Posts: 67
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Quote:
Originally Posted by sfisque
you mentioned overwriting world.exe and zone.exe. did you also update the EMuShareMem module? not sure what its called on windows, but i know if you dont update it on linux when updating the other binaries, all sorts of fubar behavior happens.
== sfisque
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yeah, i did the emusharemem.dll and mime.types as well
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