I have experience playing all PvP servers (with the exception of Tallon Zek) in EQ; to the maximum available level at the time played. I came out of it with a few strong opinions:
-Any expansion past Velious does not enhance PvP. The game never seemed complete without Kunark to me. Old world only is the equivalent of UO or Shadowbane, just a bunch of people fighting in a glorified arena. The PvE motivation is partly what makes EQ. The fight for zones and content.
Velious -while not as important as Kunark- also generally added to the game. But there are major problems starting with Luclin. The overpowered raid gear, safe zones, and trivialization of old content; all started in Luclin. Luclin was the begging of Gear > Skill; and the begging of "modern eq". And those cats are retarded.
-Item Loot is not necessary. Anyone who goes on and on about how important item loot was, is a retard. Item loot was just noob Darwinism; totally unneeded on 100 population (at most) emu servers. In the long run everyone was un-lootable anyway, leaving only the level 6-30 griefers (usually with a bluebie main) giving a shit. Item loot perpetuates ganking PvP. Not equil matched, or mass PvP.
Don’t get me wrong, im perfectly capible of playing item loot servers; I just think it overrated and misrepresented. Its nice to be able to use your best stuff, or take a chance rather than start bagging (I’m sure there are auto bag UIs by now anyway).
-Sullon Zek PvP has best rules. Now SZ has its faults. But the general premise was the best. You need to be able to kill green cons so you can prevent exploiting (and have an occasional laugh). And anyone who talks about frequently killing people 8 levels high is just jacking off. 5 levels is perfectly reasonable. SZ has coin loot and EXP loot, so people weren't in a hurry to die. But they didn’t care so much that they would ghost and bag and all that retarded RZ stuff. FFA should be used because of low population, however I did like the IDEA of 3 teams (and deity was much better than race).
-accelerated exp. Nothing crazy like 250% +. But it’s important to accept that people like to PvP not grind. Grind is a necessary evil (to give sense of accomplishment), not a ideal to capitalize on.
I can expand if people take issue to any of this, so I can inform them why they are wrong.
Last edited by Aahem; 10-12-2007 at 09:10 PM..
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