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Old 12-16-2007, 03:50 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default General SQL Statements for Invisibilty

Heres a few general and "exceptions" statement;
First, make all NPC's able to see through Undead;
Code:
UPDATE npc_types SET see_invis=0, see_invis_undead=1, see_hide=0, see_improved_hide=0;
Next, fix the undead to see invis, and not invis_undead;
Code:
UPDATE npc_types SET see_invis=1, see_invis_undead=0, see_hide=1, see_improved_hide=0 where bodytype=3 or bodytype=8;
Since usually, a named mob can see through anything, and a lot of named mobs start with an "#";
Code:
UPDATE npc_types SET see_invis=1, see_invis_undead=1, see_hide=1, see_improved_hide=1 WHERE name REGEXP "#";
Now you have a better general status on what sees what throughout the game. This isn't perfect, but is a start and needs more work.

exceptions;
I was just running to Dreadlands from FV and noticed the spiders couldn't see me with invis on. this is not the way it is- Spiders in Dreadlands and FV will see an whoop your arse. I remember many times getting screwed by the spiders, while on my way to Dreadlands on a CR.
So this will fix that;
Code:
UPDATE npc_types SET see_invis=1, see_invis_undead=1, see_hide=0, see_improved_hide=0 WHERE name REGEXP "a_drachnid" AND (ID>=84000 AND ID<=84999);
UPDATE npc_types SET see_invis=1, see_invis_undead=1, see_hide=0, see_improved_hide=0 WHERE name REGEXP "a_drachnid" AND (ID>=86000 AND ID<=86999);
If any of you know of more exceptions (like the spiders) or have more ideas, please post here either the fix, or just post it and I'll make the fix.

Last edited by Angelox; 12-16-2007 at 11:52 AM..
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