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Old 12-17-2007, 11:07 AM
meshershark
Fire Beetle
 
Join Date: Dec 2007
Posts: 9
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Thanks. When you say "Binary changes" what are you talking about? Modifying C++ source code and recompiling or using a hex editor? As I said, I'm not comfortable with doing C++. However, I've used a hex editor before, so I wouldn't be totally opposed to that if I had clear instructions. Still, what I'm really wanting to know is what I can do by just using the database or modifying text config files. Is there any documentation on doing any of that for EQEmu? Another thread here seemed to indicate that it was pretty much up to me to download the source code and figure it out.

I can see by looking at the tables how to do things like 2) and 3) that you mention. I regularly use Navicat to look at the PEQ database and browse around. I'm handy with SQL queries, so I can gather data and I even did some minor updates (tried out lowering mob HP).

As for quests, I'm not so worried about that right now, unless I run into some bugs. My understanding is that the quests are Perl based; I've used Perl in the past, but I'm pretty rusty now.

Since I originally posted, I've checked the PEQ forums and I saw that in the CVS download of the db there is more data. I already had that download, even though I used the newest Ykesha/PoP db I got from the web site. I can see in the "rules_values.sql" from the CVS download that there are some things like HP and Mana regen I can play around with, so I'll try that.

I now realize that it might have been better to start in the PEQ forums since my questions are more database focused that EQEmu focused, but I know many people frequent both forums, so I'll leave this here and try the other forum if I don't get much response here.
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