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  #1  
Old 12-19-2007, 12:42 PM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
Default EQ Items sourcing

I've been trying to source in the latest item dump from EQItems. Everything sources in seemingly decent (once you match up the fields). Then when I load up and get the emulator running, I get an error message - something to the effect about "too many items, edit common/Items.h" (I'm posting from work, so I'm not able to post log dumps about the exact error).

The only thing that's mentioned to fix it is posted under this thread (linux support - http://www.eqemulator.net/forums/showthread.php?t=23186) - I made the recommended changes - but it's still giving me the same error. I think the problem is somehow related to a max item listing in the database - and once you're over that max listing it simply won't load the items file (which makes sense, because at that point - you can't summon any items what so ever while ingame even with max admin/gm privleges)

Any suggestions?

Last edited by wraithlord98; 12-19-2007 at 08:47 PM..
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  #2  
Old 12-20-2007, 05:01 PM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
Default

The error specifically is:

[Status] EMuShareMem loaded
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You needto increase the define in Items.h
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  #3  
Old 12-21-2007, 08:00 AM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
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Fixed - had to recompile with a higher limitation/max number of allowable items.
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  #4  
Old 12-26-2007, 08:06 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Yes, this is the problem we've all been dreading, knowing it was coming. Hopefully it will not cause more memory issues than we've already discovered.
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  #5  
Old 12-26-2007, 02:39 PM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
Default

Really isn't an issue unless you try sourcing in a recent dump from EQItems; haven't looked to see exactly how many items are there.

However, I sourced it to use a 300,000 limit; using a P3 2.0ghz w/ 2048mb ram (nothing special - DDR2) and WinXP - haven't noticed any sort of memory leaks etc as of yet. But on that same note - I haven't really put it into any sort of stress test - right now I'm just toying with things trying to relearn everything since I've been away from the project for so long.
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