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Old 12-25-2007, 10:27 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Well, guess what I've been doing most the day?
This update all works very well - it was so nice to see Kedge Keep back to normal, just like the good'ol days. I never saw any problems with it, and it probably should be added to the source for further testing.
Dagnor's Cauldron; When I spawned Dagnors , I wanted the swimmers to swim across the water, just as I saw them on live. In order to keep a level swim, I used levitate in the water and stayed as close to the surface as possible. Well, this was not good: I had them too close to the surface, which resulted in what really is considered air, and ended in hopping.
-8 is about "sea-level" in Dagnors. this query;
Code:
SELECT * FROM grid_entries where zoneid=70 and z >=-50 and z<=-5;
will return most water z coords that need changing. I changed them -10, and now it's almost perfect. they swim across the lake, and you can see their names above the water, just as on live.
Code:
UPDATE grid_entries SET z=-10 where ( z >=-50 and z<=-5) and zoneid=70;
Only thing I saw was, when they first start the swim, they hop a few times - but I think this is a "lag" effect between server-client (sort of like when you first log in invisible with KoS mobs close by, they can see you for a few seconds, tell the server realizes you're really invisible).
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