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  #11  
Old 01-16-2008, 05:21 AM
Davood
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Join Date: Jan 2005
Posts: 488
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basically it's based on cavedude's PEQ Db, slowly i'm going to change things.

There will be npc merchants selling tacvi, anguish, and demiplane of blood gear,

and once I get some free time i'll plan out and slowly create the queries to add in fabled items, along the lines of a 0.1% chance for a regular npc/named/boss to have one fabled item from the fabled table for that npc

basically most of the work i'll be doing will be around the items, and merchants, so you can get a "near live" experience.

i'll look into bots as well after I have locked down all the items and merchants.

as of right now
nothing is nodrop, and there is no "requird" level on anything, only "Reccomended" levels. I moved the req level to the recc field where the rec field was 0, I left the lore tags alone. Lore actually sort of makes sense from a story standpoint. But required level is silly, reccommended makes mor sense, as a less skilled player won't be able to make as good use of armor or weapons as a more skilled player... but why should he be completely unable to hold th sword in his hand?

i'll make a full feature/changelist once i'm comfortable with my design decisions. at which point ill also discuss what i'm working on and probably (soon?) unleash a website with basic info, and stats (maybe)
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