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  #1  
Old 01-29-2008, 09:39 PM
ChaosSlayer
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Join Date: May 2007
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Thank you for taking a look =)
Wanting to take a crack at it and been able to - is 2 diffirent issues =)
I am afraid my C++ not as good as yours =(

But oh well, if you guys decide to do some custom features - keep my sugestions in mind

Oh one more thing- don't treat the "Life" as Bible - the "life" had its shortcomings since day one. IMHO - you have the opportunity here to do BETTER than "life" - and you should use it to the full extent =)

Last edited by ChaosSlayer; 01-30-2008 at 05:42 AM..
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  #2  
Old 02-04-2008, 07:09 AM
AiliaMorisato
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Join Date: Sep 2005
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KLS, found a packet we can use to override any stat caps and client calculated functions such as max hp/mana/ max stats/max ressits/ac/ atk.

Currently doing pretty much half of his list on the edge server.
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  #3  
Old 02-04-2008, 10:12 AM
ChaosSlayer
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AiliaMorisato - what you saying is very good to hear!
I hate stat caps with a passion (or anythgin hard coded for that matter) since they hinder my ablity to make customizations.
I hope that official Emu builds will eventualy be coded to allow rules to be enabled to kill all sort of caps and hard coded calculations once and for all
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  #4  
Old 02-07-2008, 05:19 PM
AiliaMorisato
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Hehe, dont count on it anytime soon in the official builds, but if your interested in coding it into your current bianaries im willing to help ^^
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  #5  
Old 02-08-2008, 12:43 PM
KLS
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Join Date: Sep 2006
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Hm that's interesting, (and sorry I haven't been able to be around much!). And yeah I'm not sure how much of this could be applicable to the official source but it might be nice to get it out there so people who run custom servers would know how to do it. =)
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  #6  
Old 02-21-2008, 04:28 PM
ChaosSlayer
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How about this small implementation?
Currently the game will not recgnize any spells with ID # greater than 10,000

This severely limits ability to make new spells, wihout deleting a whole bunch of old spells, which automaticly cuases problem for all NPC spell lists which based on old spells, and prevent doing customization step by step (I need rathly 350 spell ids per class just to begin with)

Could you please increase the size of the variable that holds spell ids up to say 20k?

Thanks =)
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