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  #1  
Old 02-13-2008, 01:29 PM
Congdar
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Try this, I've used 999 but don't use that number, use one that seems right for your npc.

update npc_types set npc_spells_id=999 where name='My_Running_Mob';
insert into npc_spells (id, name, parent_list) values (999, 'Cast_SoW', 0);
insert into npc_spells_entries (npc_spells_id, spellid, type, minlevel, maxlevel, manacost, recast_delay, priority) values (999, 278, 8, 50, -1, -1, 0);

Your npc should spawn, cast Spirit of Wolf on itself, and Run along the patrolling grid.
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  #2  
Old 02-13-2008, 01:37 PM
Congdar
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If your npc normally should cast other spells, change the value of parent_list in the npc_spells entry to that of the correct class.

1 = cleric
2 = wizard
3 = necromancer
4 = magician
5 = enchanter
6 = shaman
7 = druid
8 = paladin
9 = shadowknight
10 = ranger
11 = bard
12 = beastlord
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  #3  
Old 02-13-2008, 03:12 PM
ChaosSlayer
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well... no =)

The NPC will SOW itself.. and WALK =)
It will walk faster than normal, but still- he will walk, not run

To show a counter-example, the ogre in question , is a non caster, has no spell list assigned to him...yet he RUNS =)
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  #4  
Old 02-13-2008, 04:41 PM
rojadruid
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Location: Smith Falls, Ontario, Canada
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Quote:
Originally Posted by ChaosSlayer View Post
well... no =)

The NPC will SOW itself.. and WALK =)
It will walk faster than normal, but still- he will walk, not run

To show a counter-example, the ogre in question , is a non caster, has no spell list assigned to him...yet he RUNS =)

The only thing that I could sugjest would be to export that ogre to a sql statment then change the name,zone and spawn loc for him and re-inserthim to see if the new mob runs and not walk.
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  #5  
Old 02-13-2008, 04:42 PM
Congdar
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not sure what the differences are, but my example works on my server.
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