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  #1  
Old 03-09-2008, 02:58 PM
GeorgeS
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The spell particle effects are what's shown in the avi (divx) files. No animations are intended to, but can be inferred to in those files from the spell editor. All the #wc weapon files are done and now i'm redoing the code to handle them.

GeorgeS



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  #2  
Old 03-11-2008, 02:04 PM
GeorgeS
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Just updated the tool so that weapon and shields are current.
The database now has 484 weapon models!

You can add your own pictures as long as they're .jpg and 400x600 and keep the naming model number convention.
To spawn weapon_10000.jpg let's say, in game type in #wc 7 10000, and the target get the item.

GeorgeS


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  #3  
Old 03-11-2008, 02:28 PM
ChaosSlayer
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Geogre - why not break the ME into separate parts to easy the download?
how about making weapons and spells into 2 separate zips?

Thanks
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  #4  
Old 03-11-2008, 03:01 PM
GeorgeS
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Ok, done. 2 seperate files. ATM the webpage look messed up but the links should work fine.

GeorgeS
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  #5  
Old 03-11-2008, 03:39 PM
ChaosSlayer
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Quote:
Originally Posted by GeorgeS View Post
Ok, done. 2 seperate files. ATM the webpage look messed up but the links should work fine.

GeorgeS
thank you George =)
the weapon list seem very complite - so far I found all unique looks I remember from the game + tons of more =)
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  #6  
Old 03-11-2008, 11:44 PM
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cavedude
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This tool is amazing. Very, very helpful. Is there any chance of adding race/texture/helm texture support? I know I'd be glad to donate some time to snap some shots to send to you.
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  #7  
Old 03-12-2008, 11:45 AM
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The images aren't exactly the correct size, but the guidebook has nice race/texture screenshots for non player races. Since the info is already there, it definitely isn't required, but it might be something to consider in the future if anyone ever gets bored. Either importing the current images to the program or even better would be new individual ones with the correct size and scale.

Of course that would mean alot of work, unless someone has a zone file that has every race listed in it so people don't have to zone and figure out which zone has what model to get all of the screenshots needed. This would definitely take more time though, cause you would have to adjust the view for smaller or larger mobs so they fit in the pic properly.

I am pretty sure cavedude was talking about PC races/textures/helms, which wouldn't really take too long. Just need texture 0-3 and then 10-16 I think for male/female of each race. There may be some exceptions for helms.

When he brought that up, it made me think of the reference in the guidebook and ultimately, NPC races would be nice to have along with the other images so they are all in 1 place. This definitely isn't a high priority though. Just something to consider if anyone gets the time.
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