Stats do matter, for every 200 points of agility you gain 1% dodge, for every 200 points of dexterity you gain 1% parry, riposte and block if you can use those skills. All in all a tank with their stats and skills maxed will be sporting nearly 30% avoidance on top of their chance to be missed which is pretty significant.
I'd say in this case I'd rather add an accuracy field to npc_types than go this route. Dex and agil was removed from the hit chance calculations because they were for one not supposed to be there and also it made them difficult to balance, especially dex on npcs which also controls their proc rate and parry/block/riposte chances, to have an all encompassing stat in this case I think is not a good thing. But I digress, I'm still putting everything together from the last couple days and hope to have a new build out soon and I'll see about adding something in for accuracy tuning.
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