Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-24-2008, 11:19 AM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

Oh cool thanks, yeah, it's showing, "Unable to find rule 'Character:HealOnLevel'". Everything else is loading fine.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #2  
Old 03-24-2008, 11:54 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Character:HealOnLevel is the correct rule for it. Perhaps you are running an older version of the emu code before that rule was added. What version are you running? Also, maybe the "true" setting is case sensitive. I can't recall for sure since I am not at my server atm, but I think the settings might need to be started with caps like "True". Although I don't think that would cause it to not find the rule itself. I think that would spit out another error.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 03-24-2008 at 07:57 PM..
Reply With Quote
  #3  
Old 03-24-2008, 12:36 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

i'm running 1070 so pretty recent.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #4  
Old 03-24-2008, 12:48 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Welp, that is why. You are 1 update short of that rule lmao! Also, any updates past 1081 have considerable changes to the combat systems. Just a heads-up if you consider updating your code. The new system is cool, but could mean a lot of work to re-balance high level encounters depending on how much high end custom stuff you have.

This is the change log from the 1071 build:

EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------

==01/09/2008
KLS: Starting items will now be saved if they are placed in slots other than the primary 8, this includes inside bags and on the character's inventory and bank slots
KLS: Kick at level 55 or higher now has a chance to act as a spell interrupt as bash does.
KLS: (TheLieka) Stun Immunity for Frontal Stuns on Ogres
KLS: (TheLieka) Added out of combat regen to NPCs based on rule NPC:OOCRegen
KLS: NPCs with quests using the Perl Quest Parser should no longer stop if they do not have an EVENT_SAY sub
KLS: /autofire cleaned up some, fixed many situations where it shouldn't fire and it now will auto. use throwing weapons as well as bows
KLS: Ranged and Throwing attacks will break invis. correctly.
KLS: Added the following rules:
Character:HealOnLevel (Default: false)
Character:FeignKillsPet (Default: false)
Character:ItemManaRegenCap (Default: 15)
Character:ItemHealthRegenCap (Default: 15)
Combat:UseIntervalAC (Default: false)
Combat:PetAttackMagicLevel (Default: 30)
NPC:SayPauseTimeInSec (Default: 5)
NPC:OOCRegen (Default: 0)
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #5  
Old 03-24-2008, 12:50 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

I guess this was added recently? I can find it in the most recent source but not 1070. It's in ruletypes.h, which is in the common folder but visual c++ won't pick that file up on a project search for whatever reason.
Anyone know if I could ninja add this to ruletypes.h? Or is there more code somewhere else?
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #6  
Old 03-24-2008, 01:35 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

The new combat code is pretty impressive. I've been trying to figure out what to do with the old one, guess i'll just update!
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:35 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3