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Old 03-24-2008, 03:31 PM
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trevius
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NP lol. I try to share any complex quests I write in case someone might find them or parts of them useful.

This one is actually fairly simple, but took a while for me to figure out how to make it work perfectly. The hardest part was getting the event timer to work without getting reset each time one of the 12 died (since they all use the same quest file). I kept trying to think of another way to do it but finally went with having the first councilman that is attacked send a signal to the untargetable boss and that boss will send a signal to The Rathe (invisible event timer), and then The Rathe starts the timer and depops the untargetable boss. This keeps the other 11 councilman from sending the signal to start the timer over again and again (since the pass through NPC is depopped).

And if you are trying to make the event similar to the one from EQLive, the main difference is that their timer starts when the first spawn dies, not when it is attacked. You can easily change the first signal to be sent in EVENT_DEATH to get that working properly. Also, you may want to change the passthrough signal NPC (the untargetable boss) to be invisible, as I don't think the Avatar of Earth spawns until after the event is completed. But, that should be it. The basics of it is all there. And it could be used in any other zone just as easily.
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