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  #1  
Old 03-26-2008, 08:53 AM
w4xt33th
Fire Beetle
 
Join Date: Mar 2008
Posts: 3
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Using AV for example lets see what we can do with a mixture of EQ faction.

Lets say you have 2 NPC's in POK. one is on a good faction and another is on a bad faction. As you do quests for one of them your faction with that NPC goes up while your faction for the other NPC goes down. In order to join the BG's you would need atleast warmly or something. Make the quest turn ins reward high amounts of faction simply for picking the team you want to be on. Also have vendor NPCs based on those factions. Kinda like DoN good vs evil mission NPC's but make it so in order to get the best gear you would eventually have to switch to the other faction. Just so its not an overly one sided fight.

Like weapons and augs from the good one and armor and trinkets from the bad vendors.

Now for the BG... You would need a map that would offer a good defensive position to both teams right before their general... like the bottlenecks in AV. the bridge at ally and the tower at horde. Along the way you could put NPC's like in AV based on the good or bad faction. killing them would net in minor random drop items that wouldn't be as good as the merchant items you would get from the general but it would be good enough to encourage players to hit them on the way to the general. You could also put quest pieces on them to help play a major part in other quests outside the BG. Some servers have custom epic quests... that would be a good thing. Or make an uber trinket on your server and put one of the pieces on the NPC's as a minor chance to drop.

For graveyards you would simply put NPC's that bind you via "bind my soul" as you go down the map... still haven't figured that part out. Also... when you die would you load on the same map again or just be gated back to bind with all buffs gone and full health/mana/endurance?

You could do a lot with it.
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  #2  
Old 03-27-2008, 07:54 AM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 195
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For the Graveyards...

If you have say, 6 graveyards in the map, 3 for each team or side, you can have NPCs in the graveyard that hand out GYstone1 and GYstone2 that poof when you log out, and if you die, you end up at the beginning, but that NPC in the beginning does a check to see if you have GYstone3, and sends you to the thrid GY because you made it that far and got the stone from the 3rd Grave yard during the event. This way it's not overly complicated handling the player deaths, because they shouldn't have to run all the way back across the zone... we want it to be fast moving, yet if they died 10 feet from the start point, they don't deserve to port to the last Graveyard.

With proximity checks, we can have "Tattle Tales" that tell on players when they go near a certain point, like they do in WoW... like on Combat, or when a player approaches, the Boss or Mini-boss shouts to the zone that Player1 is attacking. This way, if the defense on the opposite team wants to go defend that point, they hit up an NPC in a Graveyard and port to the nearest Graveyard where the shout was.

I like the idea about making it similar to the WoW Battlegrounds, but I think it needs to be accessible to a wide range of levels, so I don't know about the faction part. I think the rewards from in the event as well as the rewards for the Boss drop tickets should suffice. Maybe even have Epic 1.5 or 2.0 drop from the boss in the event to give some people some instant gratification.
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  #3  
Old 03-27-2008, 08:03 AM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
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I really like the idea Fridgecritter, but I think I already told you that.
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  #4  
Old 03-27-2008, 08:55 AM
w4xt33th
Fire Beetle
 
Join Date: Mar 2008
Posts: 3
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well if the level factor is really that big you could always have the players shroud down to a lvl 15 or so mob and have the NPC that teleports players to the event check for that exact level. Just an idea. That way you could base it off of race also. goblins vs faeries or whatever. have the NPC check race/level.
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