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Old 03-31-2008, 11:08 PM
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trevius
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Not to derail this thread, but I am curious why you would want to adjust size in more increments than normal integers? Unless mobs are standing shoulder to shoulder, you would probably not be able to notice anymore difference than the current available size options.

If you had mob size 1 standing next to 2 and 2 standing next to 3 and so on, after about 10, the difference is barely noticeable.

The only reason I can think you might even want this would be if you wanted to go smaller than 1.

It seems to me that setting this would mean slightly more work for the server. Not much, but probably not worth it to most people.

Also, I don't think that this could be considered a bug. Unless there is #size works differently in EQOffline than it does in the normal eqemu code. This is a pretty standard feature that duplicates how it worked on eqlive.

Maybe I am misreading your post.
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