Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 04-02-2008, 06:03 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

I was double checking this submission against the current release, and saw that I had a couple of issues with it. Here are the corrections. Sorry about that.

This portion had a typo in it:
.\world\clientlist.cpp

After:

Code:
void ClientList::CLERemoveZSRef(ZoneServer* iZS) {
	LinkedListIterator<ClientListEntry*> iterator(clientlist);

	iterator.Reset();
	while(iterator.MoreElements()) {
		if (iterator.GetData()->Server() == iZS) {
			iterator.GetData()->ClearServer(); // calling this before LeavingZone() makes CLE not update the number of players in a zone
			iterator.GetData()->LeavingZone();
		}
		iterator.Advance();
	}
}

ClientListEntry* ClientList::GetCLE(int32 iID) {
	LinkedListIterator<ClientListEntry*> iterator(clientlist);


	iterator.Reset();
	while(iterator.MoreElements()) {
		if (iterator.GetData()->GetID() == iID) {
			return iterator.GetData();
		}
		iterator.Advance();
	}
	return 0;
}


Add:

Code:
 //Lieka Edit Begin:  Check current CLE Entry IPs against incoming connection

void ClientList::GetCLEIP(int32 iIP) {
	ClientListEntry* countCLEIPs = 0;
	LinkedListIterator<ClientListEntry*> iterator(clientlist);

	int IPInstances = 0;
	iterator.Reset();
	while(iterator.MoreElements()) {
		countCLEIPs = iterator.GetData();
		if ((countCLEIPs->GetIP() == iIP) && ((countCLEIPs->Admin() <= (RuleI(World, ExemptMaxClientsStatus))) || (RuleI(World, ExemptMaxClientsStatus) < 0))) {
			IPInstances++;
			if (IPInstances > (RuleI(World, MaxClientsPerIP))){
				countCLEIPs->SetOnline(CLE_Status_Offline);
				iterator.RemoveCurrent();
			}
		}
		iterator.Advance();
	}
}
//Lieka Edit End
I left this part out:
.\world\clientlist.h

After:

Code:
#include "../common/eq_packet_structs.h"
#include "../common/linked_list.h"
#include "../common/timer.h"
Add:
Code:
#include "../common/rulesys.h"
Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:01 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3