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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 04-05-2008, 06:04 AM
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trevius
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Well, the number of fields seems to be fine. They all work just great with the spell editor I am using which requires a standard 203 number of fields for every line in the file. It gives errors if any lines don't have that many fields and I get no errors on the downloaded version from Live.

Does anyone know how I would up the max number of spells in the source? Can I just adjust how many the array loads up? I went through with the spell editor and changed every field of every player usable spell that didn't have a value that the spell editor understands, which I assume means it is something that Titanium doesn't have support for. So, I think that should stop me from getting errors when casting those spells. I also removed all spells that are placeholders, test spells and even the multi version spell from level 71+ (I only left the original and removed RK II and RK III). Now I just need a way for it to allow me to load them all.
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