Yeah I made it as a bonus, if it's set to 0 combat should be pretty much the same as it is now.
Accuracy isn't exactly right in that description. 10% = 1% but that 1% is then applied to the already existing accuracy. So you have say a 50% chance to hit and a 250 accuracy rating it would be 50% + (50% * 250 / 1000) or 62.5%
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