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  #1  
Old 04-29-2008, 10:25 PM
TheLieka
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Thanks for the code Wiz. I can't wait to play with it. If I can get it "adapted", I'll post it up for everyone.

Thanks again!

Dax
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  #2  
Old 04-30-2008, 07:33 AM
GeorgeS
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Please have a look at the code - and see if it can be adapated to current, then this would be a great addition to base code.

Thanks Wiz

GeorgeS
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  #3  
Old 04-30-2008, 06:39 PM
moydock
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Yeah this would be incredible! Good luck on the adaption.
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  #4  
Old 05-24-2008, 08:09 AM
Derision
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I don't know if anyone has already integrated Wiz's fear code, however I spent a few hours last night
and this morning on it.

Patch against 1108: http://www.rama.demon.co.uk/wizfear.patch

Full 1108 source with Wiz's fear code: http://www.rama.demon.co.uk/EQEmu-0....WizFear.tar.gz

I only did limited testing on it, so use at your own risk

Any bugs are my fault. Kudos to Wiz for releasing his source.
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  #5  
Old 05-24-2008, 10:29 AM
jenco420
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This works great acually =). Testing it out now on my server. Thanks man.
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  #6  
Old 05-24-2008, 11:25 AM
jenco420
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the only thing i'm having trouble with atm, is players acually getting feared. I'm looking into that now.
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  #7  
Old 05-24-2008, 01:49 PM
Derision
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Quote:
Originally Posted by jenco420 View Post
the only thing i'm having trouble with atm, is players acually getting feared. I'm looking into that now.
I never tested PVP fear, but I've looked at the code a bit more. There is some
code to disallow client-to-client fear, however with that commented out, you get
a message saying your are feared, but you actually aren't.

I'm speculating that that the server needs to send an OP_Fear packet to the
client to tell it it's feared, however I don't see such an opcode anywhere in
the source or .conf files.

Maybe if someone had a packet trace of a player being feared from back when the 6.2 client or Titanium where the live clients, that may help, or maybe it is not an opcode issue at all.
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