Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 06-03-2008, 01:23 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

I only have a moment, so I apologize for not being able to address these things in great depth.

We had issues with zoning into certain zones setting off the warp detector with the last iteration of changes that I posted. Unfortunately, I had to fall into a possibly permenant hiatus status shortly after that, so I never had a chance to chase down the root of that problem.

Other than that, the code was working very well for us, but with limited dev resources (as every ServerOp has experienced) and conflicting goals - we had to stop working on it for the time being. We ended up reverting back to a previous version of the warp detector (the older version only judges warps based on movement distance, rather than the newer version which judges warps based on movement velocity).

The older versions are quite inadequate for accounting for lag - which the new version does very well. I do not think it would take much time for someone to go through and finalize the code for the new version, but unforunately, I simply do not have the time to do it right now.

I would love to see the few remaining glitches in this code resolved and committed to the official source - I think it would be a great asset to any ServerOp with the intention of running a legit server.

Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3