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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 06-06-2008, 12:30 AM
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trevius
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None of these changes are actually mine other than the #fixmob one. All of them are posted in the code submission section and are stickied to get added to the source at some point.

If you want a diff, I imagine it would be easier to just get winmerge and download this 1110b and 1110 and diff the entire directories all at once. But as far as adding the code to some already custom code, you probably will want to use the original posts because I think they all show exactly where to put the changed code instead of just giving a line number.

If you still want a diff, I can probably do one soon, but I don't have much time for it tonight.
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  #2  
Old 06-06-2008, 12:37 AM
John Adams
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Nah, after posting that I realized how lazy I sounded... because you're right. I have 1110, 1110bots, and 1110b. I had a momentary lapse of reason. My apologies.
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  #3  
Old 06-06-2008, 12:39 PM
thepoetwarrior
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Quote:
World:MaxClientsPerIP
World:ExemptMaxClientsStatus
Those would be awsome additions to the binaries! (hint hint).
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  #4  
Old 06-07-2008, 08:24 AM
Aramid
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Quote:
Originally Posted by John Adams View Post
Nah, after posting that I realized how lazy I sounded... because you're right. I have 1110, 1110bots, and 1110b. I had a momentary lapse of reason. My apologies.
If you haven't done it yet, Add Trev's changes to the 1110Bots code. There's less to move that way. I added his changes and compiled it on Linux and it runs fine.
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  #5  
Old 06-08-2008, 07:21 AM
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Just added some more custom code from the Server Code Submissions section. This update is some code from Striat. It's some new custom quest commands that allow you to set a player or NPCs race, texture, gender, or size.

The post that explains the code and what it does is here:

http://www.eqemulator.net/forums/sho...267#post150267

The full source files are here:

http://stormhavenserver.com/download....7.0-1110c.zip

I don't have the Win32 compiled or hosted right now. I may do them if people want them instead of the source. I figure most won't bother with this version unless the quest commands in it are something they really want. The next version of code I release will most likely have win32 version as well when it is done.

Who knows, maybe I can get some more stuff added soon hehe.
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  #6  
Old 06-12-2008, 05:56 AM
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Ok, I just got done adding some more features to this unofficial release. You can find the new source here for 1110d:

http://stormhavenserver.com/download....7.0-1110d.zip

Here are the changes:

1. (Trevius and Scorpious2K) - Door names can now go beyond the 16 char limit to allow doors and other objects from later expansions to be used. The new max is 32 characters.

You can read more details about this in this post:

http://www.eqemulator.net/forums/showthread.php?t=25420

In order to use the new longer door names, you will have to add the following SQL:

Code:
ALTER TABLE `doors` MODIFY COLUMN `name` VARCHAR(32) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL;
2. (Derision) - New fear adjustment to cause mobs to flee at the correct rates instead of running very fast at certain percentages of health. More details can be found in this post:

http://www.eqemulator.net/forums/showthread.php?t=25435


3. (Derision) - The final update was an adjustment patch for azone, which helps the server define maps better for NPC pathing and falling through the ground issues.

Here are some more details:

Fixes a couple of instances where polys are missed out of a facelist, leaving 'holes' in the ground.
Handles the different size of the Vertex struct in V3 EQGs
Handles all the Titanium EQGs without the need for manual offset hacking
Includes geometry up to Z=3000 rather than Z=620 (Using Z=620 misses the higher parts of zones such
as Frontier Mountains and Dreadlands).

And the post on this subject can be found here:

http://www.eqemulator.net/forums/showthread.php?t=25369

This 1110d release includes these 3 new fixes as well as all previous custom code from the prior releases. I hope to get more added soon, but I will be on vacation starting noon today and won't be back until late next week.

Sorry, I don't have time to do the win32 version just yet, but I will try to get one done when I come back. Hopefully it will be packed with even more goodies hehe.

Oh and I have this up and running on my server and everything seems to be working perfectly so far. I will keep an eye out for any issues reported by my players or that I find myself and will post them here if any. But, I don't expect any.
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  #7  
Old 06-12-2008, 11:10 AM
ChaosSlayer
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great work guys!
so when does this goes official? =)
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  #8  
Old 06-12-2008, 01:51 PM
xxarthurxx
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Thanks much Trev, going to get this installed and running right away.
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  #9  
Old 06-14-2008, 02:26 PM
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Scorpious2k
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I only see some of the changes listed here that I saw in the code, so to avoid missing ant in the changelog, could I get a list from you.

Otherwise I have this all ready to go.
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