Derision: Your code fix is working fine - Now they run away the way they should.
Here are some other "flee features" I remember from live;
- if the players character was low on health ( I think was 25% or less?) then the NPC stayed and duked it out tell death.
- if there were more than on NPC in the brawl, only the last one standing would flee (2 NPCs would stay and fight).
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