Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 06-13-2008, 12:50 PM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default

Quote:
Originally Posted by John Adams View Post
In short, I do not believe "flag_needed" is working properly, or it is so poorly documented that people try 1's and 0's instead of plain text (PoAFlag for instance) and once you use the #flags command or quest script to add the flag to the players, zoning in crashes the zone.

This has been my experience while trying to create flagged custom content. Search the source, you can see what values it's expecting.
ya i understand that i think it should be 1's or 0's though thats how its set from the peq database. poair is set to 1 on the flag_needed section.. i changed it to not need any flags but before i did i noticed it was crashing the zone so i used that as an example to show the error i was getting with the crash.. its only an example i don't care about he flags really :P

but anyways thats how you force a crash.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3