The warders I used had the same stats as the ancients that later took their place. It had to be an approximation. The only thing I made sure to do was to give them each their proper AE attack and to spawn them in the correct spots. Past that, it was just a matter of morphing each ancient to the necessary warder.
I wish I could say I had some good data to share with you, but I unfortunately do not. But I sure would love to see a functional Sleeper's Tomb. The Master of the Guard fight would be interesting to code, I'm sure. Currently, all his sentries just stand there and do nothing the entire fight.
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