The entire problem is that the client doesn't understand any levels over 70 for assigning skills and at 71 it rolls your skills (graphical display only) on the client so that you have the max skills of a level 1, and by 75, it is like having the max skills of a level 5. This is for display only, and everything still works as it should.
The client uses these skills to calculate your defense (AC) and your attack. So, since you have the defense and weapons skill of a level 5, it is going to show some messed up stats in your inventory stats screen.
The #showstats is the only way to really tell your true AC for 70+. I still don't know of a way to check the attack, but as far as I can tell it is purely a graphical problem and the server still calculates it as it should.
I really wish there was a fix for this, but other than editing client files, I don't think it is possible. If I ever come up with one, I will be sure to share it though hehe.
The one thing I do know is that a player with #gm on will always show the correct skill levels and AC etc. So, maybe one of the emu coders could figure out a way to use what that command does as an option for all servers with players over 70. As long as they could remove the green name and non-agro part, I think it could work great.
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