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06-22-2008, 05:02 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Seems lava map got made, but Nektulos did not -
Quote:
Bad file header in ZON nektulos
Error reading ZON from nektulos.eqg
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I posted what did get made at Rathe
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06-22-2008, 05:45 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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thanks Angelox!
one more thing- does anyone have an in game map for old nektulus?
(you know those ingame maps that come out with LOY)
cuase Titanium comes with new map which is not any good if will be using old zone =)
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06-22-2008, 06:08 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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ahh good news I found OLD in game maps followign ancient link from famous EqAtlas
http://sourceforge.net/project/downl...irror=internap
this SHOUDL contains in game maps for old nektulus and old lava
BTW, apperently on live they changed nektulus once again. Nek 3.0 now looks 99% like original old Nek (layout wise) but done in new graphics
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06-22-2008, 06:48 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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You can probably also find most ingame maps at www.mapfiend.net
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06-22-2008, 07:05 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by trevius
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yeah, minor problem with them that they have only newest maps - you won't find old nek/lava there
Angelox- yeah I see them now thanks =)
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06-23-2008, 12:04 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Angelox, there is something I just realised.
the NEW Nektulus file goes under a diffirent name- it goes under "nektulosa"
which is a recognized zone name coded into client
which means, by logic, you should be able to have BOTH zones enable at the same time without any problems - prety much like tutorial, tutoriala and tutorialb - are 3 diffirent zones - they do not overwright each other.
perhaps this information can help you to produce a .map for NEW nektulos?
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06-23-2008, 12:16 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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nektulosa is Nektulos 3.0, and there is a map for it. nektulos.s3d is nektulos 1.0 and also has a map. The one that is missing is nektulos 2.0 which is nektulos.eqg, but really, we aren't missing much. PEQ isn't ever going to use that zone since both 1.0 and 3.0 are vastly superior. You can use two nektulos at the same time, however you must choose between 1.0 and 2.0, you can't run both.
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06-22-2008, 06:54 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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What I understand from what I've seen is, S3d files remain unchanged. I still have a triology CD, and have compared the s3d files there with titanium s3d's, and what i saw was all the same. You can look into the the s3d files(now and before), and see the same stuff.
What changes the zones and their "look" are in the *.eqgs, <zone>_assets.txt, <zone>_chr.txt.
probably, when you go to change your Nektulos zone, you will have to alter some of these client files, and then anyone who plays, will need your altered files.
In tutorialb i was able to bring the new style tradskill ovens, forges, etc., also the cave that exists there - but I had to alter the *.txt files mentioned. anyone who wants to see this, has to do the same with their client.
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06-22-2008, 06:56 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by ChaosSlayer
thanks Angelox!
one more thing- does anyone have an in game map for old nektulus?
(you know those ingame maps that come out with LOY)
cuase Titanium comes with new map which is not any good if will be using old zone =)
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Did you download the client map pack I have posted at Rathe? you will see both old and new maps stacked, in those zones- I Imagine you could separated them
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