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				06-22-2008, 06:08 PM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2007 
						Posts: 1,032
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 ahh good news I found OLD in game maps followign ancient link from famous EqAtlashttp://sourceforge.net/project/downl...irror=internap 
this SHOUDL contains in game maps for old nektulus and old lava
 
BTW, apperently on live they changed nektulus once again. Nek 3.0 now looks 99%  like original old Nek (layout wise) but done in new graphics |  
	
		
	
	
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				06-22-2008, 06:48 PM
			
			
			
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			|  | Developer |  | 
					Join Date: Aug 2006 Location: USA 
						Posts: 5,946
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 You can probably also find most ingame maps at www.mapfiend.net |  
	
		
	
	
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				06-22-2008, 07:05 PM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2007 
						Posts: 1,032
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	Quote: 
	
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					Originally Posted by trevius   |  yeah, minor problem with them that they have only newest maps - you won't find old nek/lava there
 
Angelox- yeah I see them now thanks =) |  
	
		
	
	
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				06-23-2008, 12:04 AM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2007 
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 Angelox, there is something I just realised.
 the NEW Nektulus file goes under a diffirent name- it goes under "nektulosa"
 which is a recognized zone name coded into client
 
 which means, by logic, you should be able to have BOTH zones enable at the same time without any problems - prety much like tutorial, tutoriala and tutorialb - are 3 diffirent zones - they do not overwright each other.
 
 perhaps this information can help you to produce a .map for NEW nektulos?
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				06-23-2008, 12:16 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 nektulosa is Nektulos 3.0, and there is a map for it. nektulos.s3d is nektulos 1.0 and also has a map. The one that is missing is nektulos 2.0 which is nektulos.eqg, but really, we aren't missing much. PEQ isn't ever going to use that zone since both 1.0 and 3.0 are vastly superior. You can use two nektulos at the same time, however you must choose between 1.0 and 2.0, you can't run both. |  
	
		
	
	
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				06-23-2008, 12:39 AM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2007 
						Posts: 1,032
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 ahh, how come no one ever mentioned this before - of course I would love to have 3.0 |  
	
		
	
	
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				06-23-2008, 12:43 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 I'm not entirely sure if the Titanium client supports nektulosa. Anniversary does, but since that doesn't work too well with EQEmu it doesn't matter much. There's only one way to try, drop the nektulosa files from Anniversary or Live into the Titanium client, and #zone nektulosa. The PEQ database already has the entries for every zone Anniversary supports so server side it should be fine. The client would be the problem in this case... |  
	
		
	
	
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				06-23-2008, 01:02 AM
			
			
			
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					Join Date: Sep 2006 
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 There's two versions of nektulos.eqg, the one that comes with the titanium client(2.0) and the most recent one that you can get off the live patcher(3.0); titanium client can't render the most recent one though so it's worthless to us (but very well done if you've had a chance to hop on live and see it).
 Nektulosa is a small zone, the size of a few rooms in a dungeon at best, it's most notably used in a common group fairy monster mission from nektulos.
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				06-23-2008, 01:44 AM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2007 
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 so its actualy the instanced one of nektulus, not nektulus itself |  
	
		
	
	
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				06-22-2008, 06:54 PM
			
			
			
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			| AX Classic Developer |  | 
					Join Date: May 2006 Location: filler 
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 What I understand from what I've seen is, S3d files remain unchanged. I still have a triology CD, and have compared the s3d files there with titanium s3d's, and what i saw was all the same. You can look into the the s3d files(now and before), and see the same stuff. What changes the zones and their "look" are in the *.eqgs, <zone>_assets.txt, <zone>_chr.txt.
 probably, when you go to change your Nektulos zone, you will have to alter some of these client files, and then anyone who plays, will need your altered files.
 In tutorialb i was able to bring the new style tradskill ovens, forges, etc., also the cave that exists there - but I had to alter the  *.txt files mentioned. anyone who wants to see this, has to do the same with their client.
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